QuickGold wrote:How can you judge a ride you've never ridden?
I can judge the design and the content fairly.
I'm not saying the ride itself is boring. As I said, it looks like fun.
I'm saying the design of the ride and the use of the tech is boring. First you've got these cars that move and then sit in place while you look at a static target. The opportunity of combining 3D with motion is wasted and there's really no reason why the cars are moving.
Then you've got the place designed like a warehouse on the inside, which doesn't leave room for surprises and doesn't give you a sense of intimacy. That could be by design, of course, because of the midway theme, but...
...the midway theme is lame. The "story" that you're just playing carny games is weak. It'd be much cooler if the tech were integrated into a larger storyline, potentially with consequences more important than getting the high score. The experience could change dramatically depending on whether or not you succeed at given tasks. Maybe it changes like this anyway, but if it's only based on score, it's awfully artificial.
Never mind that these games are antithetical to Disney parks as a whole, they're again drawing attention to the tech instead of creating a deeper experience. It's like Crush...the tech is extremely cool, but with all the focus on that one gag, it doesn't seem to go that extra mile. It seems more obviously like "well, we have this trick we can do, how can we make an attraction out of it?", as opposed to something like "OK, what can we do to make a convincing haunted house?".
As I said, though, it looks like fun, and if you take it for what it is, it's not horrible or insulting or anything. It's just another wasted opportunity (although that counts as a winner these days, I guess).