New attraction: The Sum of All Thrills
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- Snow White's Adventures Gem Miner
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- Tom Sawyer Island Rafts Skipper
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That thing will go in any direction you want Forward, Backward, Upside down, Twisting, Vertical, etc. It has a full range of motion. Minimum height is 48", Minimum height for going upside down is 55".
EDIT: Oh and it is built by the same company that made the angler fish in Nemo......I hope it doesn't breakdown as much as the Fish does.
EDIT: Oh and it is built by the same company that made the angler fish in Nemo......I hope it doesn't breakdown as much as the Fish does.
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- Flight to the Moon Flight Director
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- Location: No where in particular (okay...Massachusetts)
This thing is an okay attraction (just rode it Sunday, they said it opened on Wednesday when we were there before but it had a 45 minute wait at the time). I actually prefer the Cyber Space Mountain ("CSM") at DisneyQuest ("DQ").
This ride only SIMULATES inversions. That's not technically true to be fair, it does actually invert you (sort of) by sorta standing you on your head in mid air. It does not however make full inversions as the DQ version does. For example, if you design your coaster (or jet in SoAT) to make a loop, you will actually perform a complete flip at CSM rotating end over end a full 360º. At SoAT, however, you will move forward and get stood on your head then lowered back down the same way you entered the inversion- in other words you really only make it 1/2 way or 180º. I just don't think by looking at this machine it can actually fully flip the guest in a forward/backward somersault motion. As for barrel rolls- while SoAT looks like the machine is probably at least capable of spinning you on the axis that would allow you to perform a complete 360º barrel roll/cartwheel motion it will not do this to you. It simply performs the same type of mock complete revolution as the loop/flip/somersault.
That's not to say SoAT doesn't have some advantages over CSM. CSM is simply built FOR inversions and inversions alone. It's car is basically a gyroscope and can be rotated completely in all directions but remains in the same place at all times. Think of those old gyroscopes people would get strapped into and spun around in all directions- then add a car with a simulator and you've got CSM. SoAT, however, CAN move forward, backward, and side-to-side. Where CSM has to simulate forward motion by simply tilting your car back as though you are accelerating, SoAT actually propels you forward.
Educational value goes to SoAT too. CSM seems like it wants to be educational, they even hired Bill Nye to guide you on building your coaster, but they never explain what forces you need to be concerned with while designing a coaster such as speed vs inversion height and whether you'll make it through or perhaps more importantly whether you'll come in too fast. In fact CSM you can basically string inversion after inversion back to back with no realway to keep the car's momentum high enough to really make it through them all. That's not the case in SoAT.
Track design is kind of a toss up but in terms of fun I'll give it to CSM just for sheer options available. SoAT you can add maybe 5 track segments- that's it. CSM you can string upwards of 12 together. SoAT gets the edge on control though as you can actually use some cool tools (a ruler and knob that you place on the monitor directly) to adjust the speed and height of each segment- something you can't at CSM.
The actual simulation video is again about a toss up. They look very similar. SoAT looks like a crappy game from the N64 (for those not up to date on video games the N64 is Nintendo's console from about 1998? It's 2, almost 3, generations old now so basically crappy 3d graphics). Not what I would expect from a cutting edge attraction in Innoventions of all places. I may even give the edge to CSM just because it's not as cartoony.
Bottom line- SoAT is fun, but I wouldn't personally spend more than 10 minutes waiting for it. Given the rider capacity (10 max) this thing could easily generate huge lines. The Innoventions people seemed overwhelmed by the fact that there were about 10 of us lined up to get in at park opening. The queue area is also really really small; could be a mess waiting to happen. Give CSM a try and if you like that then give SoAT a try- they're extremely similar in almost every aspect.
This ride only SIMULATES inversions. That's not technically true to be fair, it does actually invert you (sort of) by sorta standing you on your head in mid air. It does not however make full inversions as the DQ version does. For example, if you design your coaster (or jet in SoAT) to make a loop, you will actually perform a complete flip at CSM rotating end over end a full 360º. At SoAT, however, you will move forward and get stood on your head then lowered back down the same way you entered the inversion- in other words you really only make it 1/2 way or 180º. I just don't think by looking at this machine it can actually fully flip the guest in a forward/backward somersault motion. As for barrel rolls- while SoAT looks like the machine is probably at least capable of spinning you on the axis that would allow you to perform a complete 360º barrel roll/cartwheel motion it will not do this to you. It simply performs the same type of mock complete revolution as the loop/flip/somersault.
That's not to say SoAT doesn't have some advantages over CSM. CSM is simply built FOR inversions and inversions alone. It's car is basically a gyroscope and can be rotated completely in all directions but remains in the same place at all times. Think of those old gyroscopes people would get strapped into and spun around in all directions- then add a car with a simulator and you've got CSM. SoAT, however, CAN move forward, backward, and side-to-side. Where CSM has to simulate forward motion by simply tilting your car back as though you are accelerating, SoAT actually propels you forward.
Educational value goes to SoAT too. CSM seems like it wants to be educational, they even hired Bill Nye to guide you on building your coaster, but they never explain what forces you need to be concerned with while designing a coaster such as speed vs inversion height and whether you'll make it through or perhaps more importantly whether you'll come in too fast. In fact CSM you can basically string inversion after inversion back to back with no realway to keep the car's momentum high enough to really make it through them all. That's not the case in SoAT.
Track design is kind of a toss up but in terms of fun I'll give it to CSM just for sheer options available. SoAT you can add maybe 5 track segments- that's it. CSM you can string upwards of 12 together. SoAT gets the edge on control though as you can actually use some cool tools (a ruler and knob that you place on the monitor directly) to adjust the speed and height of each segment- something you can't at CSM.
The actual simulation video is again about a toss up. They look very similar. SoAT looks like a crappy game from the N64 (for those not up to date on video games the N64 is Nintendo's console from about 1998? It's 2, almost 3, generations old now so basically crappy 3d graphics). Not what I would expect from a cutting edge attraction in Innoventions of all places. I may even give the edge to CSM just because it's not as cartoony.
Bottom line- SoAT is fun, but I wouldn't personally spend more than 10 minutes waiting for it. Given the rider capacity (10 max) this thing could easily generate huge lines. The Innoventions people seemed overwhelmed by the fact that there were about 10 of us lined up to get in at park opening. The queue area is also really really small; could be a mess waiting to happen. Give CSM a try and if you like that then give SoAT a try- they're extremely similar in almost every aspect.
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- Fantasyland Theater Projectionist
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- PeopleMover People Mover
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- Flight to the Moon Flight Director
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- Tom Sawyer Island Rafts Skipper
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Awesome! Sadly, I didn't even go to Innoventions on my last trip to Epcot. It has just been lacking things to keep you interested and actually excited about the future and what we can accomplish if we put our minds to it. This is a step in the right direction at least!
Now...I just have to figure out a way to get down there to try this out!
Now...I just have to figure out a way to get down there to try this out!

1986: Offsite
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2009: Port Orleans French Quarter (WDW Half Marathon)
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- Submarine Voyage Captain
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You know what would be cool if they could do it? At the end of Spaceship Earth it creates a small computer animated video of your "future" - after the ride, you can go to a terminal and e-mail yourself that video in a MOV file as a keepsake. Wouldn't it be cool if you could do the same at this attraction - save the video of the coaster you built and have it e-mailed to you?
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- Flight to the Moon Flight Director
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The actually give you the card you swipe when you build your coaster. I have mine in my wallet but haven't logged in with it. It says "Keep it to continue your experience from home" or something when they give it to you,mindflipper wrote:You know what would be cool if they could do it? At the end of Spaceship Earth it creates a small computer animated video of your "future" - after the ride, you can go to a terminal and e-mail yourself that video in a MOV file as a keepsake. Wouldn't it be cool if you could do the same at this attraction - save the video of the coaster you built and have it e-mailed to you?
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- Submarine Voyage Captain
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