Kinect Disneyland Adventures Players Lounge
Posted: Jan Sun 01, 2012 12:04 pm
I got Kinect Disneyland Andventures for Christmas and, while there was mention of this game in the "what are you doing" topic, I thought the subject deserves its own thread. Hopefully I am not the only one who has it!
First off, I have only just begun playing, so nothing but basic observations to start.
Look & Feel
The game is incredibly detailed, right down to ODV carts in most of the right places and music transitions between the
Lands. You can imagine the game designers walking through the park videotaping everything to get the detail just right - it's that good. However, the game might befall the same fate as the old WDW Explorer game in that it will become outdated as Disneyland grows and changes. Time will tell.
You can ride several rides as they are in reality, but not as many as I hoped. The game is co-written by Frontier, the producers of Rollercoaster Tycoon 3. If you have played that, you get some idea. For example, I rode Astro Orbiter and Gadget's Go Coaster by walking up to the queue. But other rides don't work that way. For example, there are people standing in line for Casey Jr. But the train just rolls past the station without stopping. Same for the Mark Twain. Other queues (like captain eo) are there but roped off. Not that I am surprised but still, would have been cool.
interactive Games
The major attractions are presented as games-within-games. I was prepared for this and thought I'd hate flying around with Buzz instead of sitting in a virtual ride car, but the mini games are fun so far. On the Matterhorn, for instance, you navigate a toboggan while following Goofy on skis. Fun.
Missions
The game starts with you picking a kid avatar and then Mickey asks you to go get Goofy's autograph. Tasks build from there but you can wander the park on your own too. Interacting with the characters is fun and you can speak several commands. I went up to Ariel and said "hi there" to start an interaction. You can hug the characters and even do a little dance with them, although the Kinect commands here are more of just triggers for "canned" animation (when you dance with the character your body movement is not relayed onscreen). Still, cool though. Several Disneyland cast members are positioned around the park as well, although most just give you useless Disneyland trivia.
I like the game and look forward to comparing notes, tips and tricks with other players! Let the adventures begin.
First off, I have only just begun playing, so nothing but basic observations to start.
Look & Feel
The game is incredibly detailed, right down to ODV carts in most of the right places and music transitions between the
Lands. You can imagine the game designers walking through the park videotaping everything to get the detail just right - it's that good. However, the game might befall the same fate as the old WDW Explorer game in that it will become outdated as Disneyland grows and changes. Time will tell.
You can ride several rides as they are in reality, but not as many as I hoped. The game is co-written by Frontier, the producers of Rollercoaster Tycoon 3. If you have played that, you get some idea. For example, I rode Astro Orbiter and Gadget's Go Coaster by walking up to the queue. But other rides don't work that way. For example, there are people standing in line for Casey Jr. But the train just rolls past the station without stopping. Same for the Mark Twain. Other queues (like captain eo) are there but roped off. Not that I am surprised but still, would have been cool.
interactive Games
The major attractions are presented as games-within-games. I was prepared for this and thought I'd hate flying around with Buzz instead of sitting in a virtual ride car, but the mini games are fun so far. On the Matterhorn, for instance, you navigate a toboggan while following Goofy on skis. Fun.
Missions
The game starts with you picking a kid avatar and then Mickey asks you to go get Goofy's autograph. Tasks build from there but you can wander the park on your own too. Interacting with the characters is fun and you can speak several commands. I went up to Ariel and said "hi there" to start an interaction. You can hug the characters and even do a little dance with them, although the Kinect commands here are more of just triggers for "canned" animation (when you dance with the character your body movement is not relayed onscreen). Still, cool though. Several Disneyland cast members are positioned around the park as well, although most just give you useless Disneyland trivia.
I like the game and look forward to comparing notes, tips and tricks with other players! Let the adventures begin.