js3901 wrote:I don't think it was the THEME so much, as it was the entire park.
I agree that the park has always been lackluster in terms of attractions and general design, but this was in large part due to the theme.
Those boring rectangular buildings aren't there accidentally or simply because they represent "movies" (any more than the Living Seas was just "fish"), they were put in because the theme of the park was a behind-the-scenes look at movies (and TV).
Both Disney and Universal apparently agree with my point that this is in fact lame, because they've both abandoned the premise in their parks. Universal's newer attractions (MIB, Shrek, The Mummy, etc.) go for a straight up classic theme park motif, as do the new Disney attractions. There's no "here's how we did the special effects for this movie", they put you into the movie.
There's just not that much you can do with the movies that haven't been done before.
I wouldn't say that. Pretty much all of Disney's new attractions are based on Pixar films, and they are fairly diverse. If you mean an outside look at the movies, there's probably a lot more that can be done, it just isn't that interesting. I think the Great Movie Ride is a nice mix of talking
about the movies, while at the same time putting you
into the movies. It benefits from avoiding the discussion of
how films are made.
Jacca5660 wrote:What place does the Coke pavilion have there? For that matter if you want to be really picky, what place does Test Track have there?
I totally agree that neither of those things should be in Future World.
For some attractions, you can at least understand why they are poorly-themed. Soarin', for example, was made for another park where it fit in. It was popular, so they just crammed it into WDW in a place where it didn't seem
completely wrong. Would have been cool if they'd used that technology to fly over one of the World Showcase countries or somehow tied it into a Future World premise.
There's no excuse for something like Test Track, though.