Mini Trip Report: Disney Quest
Posted: Jul Wed 02, 2008 7:44 pm
Just had a short trip to Orlando for business and only had one evening free so I decided to check out Disney Quest. If you've never been, think Gameworks on steroids. Very loud, lots of games, and kind of claustrophobic in a big dark building with no windows. Lots of track lighting though.
The virtual games (the main attractions) are not bad. The Pirates 3D game is the best, IMHO. You step onto a platform shaped like a pirate ship bow lined with three "cannons" on either side. One person steers the ship while the others run back and forth firing cannons. Surrounding the ship on three sides are giant 3D projections of other pirate ships in a virtual sea. You tool around this harbor and get along side a ship and blast it with your cannon. If you blow it up you get some treasure added to your ship. Very fun.
The Virtual Jungle Cruise was, by contrast, disappointing. The ride contraption was clever enough. Inflatable raft on a giant airbag that inflates and deflates in sections rapidly to simulate the rocking and rolling you'd feel as you go down river. Still, I had the feeling the oars you use to maneuver really weren't doing anything. The movement through the game seemed random.
CyberSpace Mountain lets you build a roller coaster (on touch screens) and then ride your ride in a motion simulator. Good idea, but the ride lacks a key component of a roller coaster - velocity. Since you're only doing the up, down, and lateral movements and not really moving you don't feel pushed into your seat when doing loops, for instance. That was a bit distracting. Plus it would be cool if they created some realistic environments to ride through instead of the lame futuristic ice planet and volcanic planet themes.
The Aladdin Magic Carpet ride was fun but I remember my friend testing this when it was being demo'd at Epcot before Quest was built. It was way cooler back then - you got to go through the village and interact with people. Now it's pretty much just like any computer driving simulator - only on a carpet.
I'll review the other two big things - Alien Encounter and Buzz Lightyear's Astro Blasters - later.
The virtual games (the main attractions) are not bad. The Pirates 3D game is the best, IMHO. You step onto a platform shaped like a pirate ship bow lined with three "cannons" on either side. One person steers the ship while the others run back and forth firing cannons. Surrounding the ship on three sides are giant 3D projections of other pirate ships in a virtual sea. You tool around this harbor and get along side a ship and blast it with your cannon. If you blow it up you get some treasure added to your ship. Very fun.
The Virtual Jungle Cruise was, by contrast, disappointing. The ride contraption was clever enough. Inflatable raft on a giant airbag that inflates and deflates in sections rapidly to simulate the rocking and rolling you'd feel as you go down river. Still, I had the feeling the oars you use to maneuver really weren't doing anything. The movement through the game seemed random.
CyberSpace Mountain lets you build a roller coaster (on touch screens) and then ride your ride in a motion simulator. Good idea, but the ride lacks a key component of a roller coaster - velocity. Since you're only doing the up, down, and lateral movements and not really moving you don't feel pushed into your seat when doing loops, for instance. That was a bit distracting. Plus it would be cool if they created some realistic environments to ride through instead of the lame futuristic ice planet and volcanic planet themes.
The Aladdin Magic Carpet ride was fun but I remember my friend testing this when it was being demo'd at Epcot before Quest was built. It was way cooler back then - you got to go through the village and interact with people. Now it's pretty much just like any computer driving simulator - only on a carpet.
I'll review the other two big things - Alien Encounter and Buzz Lightyear's Astro Blasters - later.