Remastering Streams 1: Tangaroa and Star Tunnel
Posted: Jun Fri 19, 2015 12:48 pm
Just thought I'd document what went into some of the recent remasters that I've done. Please, feel free to respond with questions!
Remastering...
First thing I do is that I collect up all of the source material (mp3 files from our archives, mainly). I go through those to figure out which tracks are repeats, or short and remove those.
I get higher quality versions where possible by sourcing from original CDs and purchased MP3s, YouTube videos, and "other sources".
In the case of muffled, or hard to listen to tracks, I'll use Audacity to analyze the audio spectrum, looking for pits and dips in the overall shape of the spectrum. Then I'll hit it with an equalizer in an attempt to level the spectrum profile. This makes a vast improvement on some tracks, turning them from sounding like they were recorded over the telephone, to sounding like they were recorded with an audio cassette. Sometimes, certain frequency ranges (15k and higher for example) are turned down to eliminate hiss and static noises.
In the case of Mono audio tracks, or when stereo versions are not possible, I "enhanced" for stereo. Using Audacity, I take the Mono track. split it into two mono audio tracks (one for left, one for right), then I add a slight amount of room reverb to one channel (I stick with Right usually). It doesn't sound like this should do much, but it really adds a huge amount of depth to the sound.
Also, I tend to "normalize" all of the tracks to -1dB or so. This makes them all have similar apparent volume. This way, all tracks from all sources are about the same volume.
Tangaroa
All three playlists for Tangaroa were re-sourced from original material. Before I started, we had just 14 low quality in-park mono recordings, and only content from the 1995-2010 era... all of which have been replaced with either CD quality, or as close as feasible. I ended up buying a few CDs, including one directly from Herb Ohta's son's label to get them. In a couple cases, since the source CDs were long out of print, buying the CD would have cost $50+, I resorted to other means. Still a major improvement from what we started with. In the case of Tangaroa, from there, it was just buying CDs and ordering playlists. I had done a fair bit of research to find the playlist tracks... to be honest mainly just trying to find the "Praising the Hokule'a" track's origins. I love that track.
Through research, I learned that the pre-1995 stream was "mainly four albums by Benjamin Rogers". I approximated this by using a few of his albums. It is completely unknown what the original playlist was, but I think that we at least have a good feel for what it was.
The post-2010 playlist consists of about 80 tracks. Once the playlist for this had been researched, I just collected up albums to generate the playlist.
Star Tunnel
I spent a great deal of time over a few weeks to get Star Tunnel right. I started with a few tracks, and did a lot to really improve and expand upon them. There was one mega track consisting of about 4 different segments (com chat, space noise, etc). I went through and broke these up into multiple tracks. As above, a LOT of equalization was done to improve the overall sound quality, including boosting the highs so that some tracks' trumpet sound really hits through. When I broke up the tracks, I also tracked down their names and such. (eg "Star Port Seven Five", "Aquarium" etc). I feel that this is an important aspect to the remastering process. I want people listening to have a starting point for tracking down these or other tracks.
The order of Star Tunnel was rearranged once those tracks were split to have better general flow. I also started with a bootleg recording of "Mount Bop", which was created for the attraction in 2010 by Mark Brassel. The only recording i had of it was of questionable sound quality, and had a poor loop point. I reworked the audio file to make it loop properly and sound decent. While working on this, I found a much better recording and swapped that in, instead.
This brings in one other important aspect of the remastering process. Glitch removal. In a lot of cases, The source I started with was a recorded mp3 stream. As i'm sure you know from listening to the streams, there are glitches due to network or computer activity. It happens. There were a few of these in some of the Star Tunnel tracks. Little bits that either made a jarring SHRRKKQQ sound, repeated a small segment, or had some kid yelling in the background about riding the thing 4 times. I went in, often at the sample level, and removed these, trimmed out very minor amounts of the recording, or hand-shaped the waveforms to remove these glitches. This was by far the most time consuming part, I feel. I'd spend a chunk of time tweaking the waveform, and it looks great, but on playback, there's a very minor thump sound. I'm SURE I'm the only one who would ever hear it, but I want to get them as close to perfection as possible.
I spent many days listening to these tracks to document and fix all of the little bits I didn't like to hear.
Next installment will be on Living Seas and Soarin.
Remastering...
First thing I do is that I collect up all of the source material (mp3 files from our archives, mainly). I go through those to figure out which tracks are repeats, or short and remove those.
I get higher quality versions where possible by sourcing from original CDs and purchased MP3s, YouTube videos, and "other sources".
In the case of muffled, or hard to listen to tracks, I'll use Audacity to analyze the audio spectrum, looking for pits and dips in the overall shape of the spectrum. Then I'll hit it with an equalizer in an attempt to level the spectrum profile. This makes a vast improvement on some tracks, turning them from sounding like they were recorded over the telephone, to sounding like they were recorded with an audio cassette. Sometimes, certain frequency ranges (15k and higher for example) are turned down to eliminate hiss and static noises.
In the case of Mono audio tracks, or when stereo versions are not possible, I "enhanced" for stereo. Using Audacity, I take the Mono track. split it into two mono audio tracks (one for left, one for right), then I add a slight amount of room reverb to one channel (I stick with Right usually). It doesn't sound like this should do much, but it really adds a huge amount of depth to the sound.
Also, I tend to "normalize" all of the tracks to -1dB or so. This makes them all have similar apparent volume. This way, all tracks from all sources are about the same volume.
Tangaroa
All three playlists for Tangaroa were re-sourced from original material. Before I started, we had just 14 low quality in-park mono recordings, and only content from the 1995-2010 era... all of which have been replaced with either CD quality, or as close as feasible. I ended up buying a few CDs, including one directly from Herb Ohta's son's label to get them. In a couple cases, since the source CDs were long out of print, buying the CD would have cost $50+, I resorted to other means. Still a major improvement from what we started with. In the case of Tangaroa, from there, it was just buying CDs and ordering playlists. I had done a fair bit of research to find the playlist tracks... to be honest mainly just trying to find the "Praising the Hokule'a" track's origins. I love that track.
Through research, I learned that the pre-1995 stream was "mainly four albums by Benjamin Rogers". I approximated this by using a few of his albums. It is completely unknown what the original playlist was, but I think that we at least have a good feel for what it was.
The post-2010 playlist consists of about 80 tracks. Once the playlist for this had been researched, I just collected up albums to generate the playlist.
Star Tunnel
I spent a great deal of time over a few weeks to get Star Tunnel right. I started with a few tracks, and did a lot to really improve and expand upon them. There was one mega track consisting of about 4 different segments (com chat, space noise, etc). I went through and broke these up into multiple tracks. As above, a LOT of equalization was done to improve the overall sound quality, including boosting the highs so that some tracks' trumpet sound really hits through. When I broke up the tracks, I also tracked down their names and such. (eg "Star Port Seven Five", "Aquarium" etc). I feel that this is an important aspect to the remastering process. I want people listening to have a starting point for tracking down these or other tracks.
The order of Star Tunnel was rearranged once those tracks were split to have better general flow. I also started with a bootleg recording of "Mount Bop", which was created for the attraction in 2010 by Mark Brassel. The only recording i had of it was of questionable sound quality, and had a poor loop point. I reworked the audio file to make it loop properly and sound decent. While working on this, I found a much better recording and swapped that in, instead.
This brings in one other important aspect of the remastering process. Glitch removal. In a lot of cases, The source I started with was a recorded mp3 stream. As i'm sure you know from listening to the streams, there are glitches due to network or computer activity. It happens. There were a few of these in some of the Star Tunnel tracks. Little bits that either made a jarring SHRRKKQQ sound, repeated a small segment, or had some kid yelling in the background about riding the thing 4 times. I went in, often at the sample level, and removed these, trimmed out very minor amounts of the recording, or hand-shaped the waveforms to remove these glitches. This was by far the most time consuming part, I feel. I'd spend a chunk of time tweaking the waveform, and it looks great, but on playback, there's a very minor thump sound. I'm SURE I'm the only one who would ever hear it, but I want to get them as close to perfection as possible.
I spent many days listening to these tracks to document and fix all of the little bits I didn't like to hear.
Next installment will be on Living Seas and Soarin.